Tired of reading rules. Curious to try the latest game. Well sit back and have a favorite came taught to you by a CastleCon team member. Each year we provide demos of some of the latest and greatest games available, through the support of our many amazing supporters. For each game demo, a CastleCon representative will sit at the table and teach you the game. In many cases, that same representative will play the game with you for a few reasons; to be available to answer questions during the game, to enjoy the con by playing games, and to get to know each of our attendees on a personal level.
X-Wing 2.0 Demo
Players: 2 Playing Time: 1.5 hours
Star Wars: X-Wing Miniatures Game is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures, the X-Wing Miniatures Game recreates exciting Star Wars space combat throughout its several included scenarios. Select your crew, plan your maneuvers, and complete your mission!
Players: 4 Playing Time: 2 – 3 hours
Fallout is a post-nuclear adventure board game for one to four players. Based on the hit video game series by Bethesda Softworks, each Fallout scenario is inspired by a familiar story from the franchise. Survivors begin the game on the edge of an unexplored landscape, uncertain of what awaits them in this unfamiliar world. With just one objective to guide them from the very beginning, each player must explore the hidden map, fight ferocious enemies, and build the skills of their survivor as they attempt to complete challenging quests and balance feuding factions within the game.
GKR: Heavy Hitters
Players: 4 Playing Time: 1 – 2 hours
GKR: HEAVY HITTERS is an advertising-driven, televised combat sport where mega corporations fight for lucrative salvage rights and advertising dominance in Earth’s abandoned cities. But more importantly, they need you! Your skills as a pilot and tactician are needed to win, gaining your Faction more fans, and more importantly, loyal consumers.
Players: 4 Playing Time: 0.5 – 1.5 hours
Obsession is a game of 16 to 20 turns in which players build a deck of Victorian gentry (British social upper class), renovate their estate by acquiring building tiles from a centralized builders’ market, and manipulate an extensive service staff of butlers, housekeepers, underbutlers, maids, valets, and footmen utilizing a novel worker placement mechanic. Successfully hosting prestigious social activities such as Fox Hunts, Music Recitals, Billiards, Political Debates, and Grand Balls increases a player’s wealth, reputation, and connections among the elite.
Players: 5 Playing Time: 1.5 hours
Imaginarium is a strategy, combination and development game. Through the mist, you can just about see the gigantic form of the factory. This is where the essence of dreams is shaped! We will enter the factory through the grand entrance. Here are the famous machines! You can repair, combine or dismantle them. They will produce the resources needed to repair more powerful machines. I am sure that you will quickly make the best use of your resources and the space available in your workshop to carry out the projects of the design office and gain Victory points!
Players: 4 Playing Time: 1.5 hours
Root is a game of adventure and war in which 2 to 4 (1 to 6 with the ‘Riverfolk’ expansion) players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.